Ok guys here is my review for Crysis and why I now think the game was ground breaking and the absolute best game I have played ever!
Firstly the down side, the game even on our updated systems runs like a dog. The enemy armour is too strong, the gun accuracy is not what it should be and the bullet damage is too weak. I hated the first bit because; even though the game look pretty, it annoyed me that even when you sneak
into a good position it took 10 plus bullets to drop anyone unless you was standing right next to them. Most games I play are on the middle setting, but this one even on “easy” was impossible.
I did a fair bit of reading about the game and found a lot of posts about a file in the config directory called “diff_easy” in here and not hidden, are all the game difficulty settings, I guess the best way to explain it, is that your hardness and the AI are all controlled in this one simple file. You can change any setting from time for enemy to lock on to how quickly your armour in different circumstances will recharge. Unfortunately you can’t increase the hit damage which would have solved the problem but you can change the game to a more easy setting.
I changed my config to the file below which you’re welcome to paste over the top of your “diff_easy” file. Basically I can carry all the weapons at once and once you have full bullets they never run out. About ½ the way through the game I was carrying nearly all the games weapons and could have loads of fun with the sniper rifle and machine gun from long distance. Using my config you can still die but with the non stop firepower you will stop dying every few mins.
Graphic wise run at the full 1920 res but change to Medium effects and the game runs a dream and still looks amazing.
Now the good part, after you scoot around the island a bit finding stuff out, you eventually join back up with the marine force and all hell lets loose. This is the time you really see how amazing this engine really is, my god I cant tell you how good the explosions look as 2 F15s skim through the valley to take out an enemy camp. But it doesn’t stop there the game after the half way point just gets better and better with massive battles leading up to the last ¼ that will just blow your mind. My god i cant believe that I nearly didn’t play on and missed the chance to be in a massive tank battle, fly an attack raid and battle my way up to the deck of an air craft carrier while the biggest battle you have ever seen is going on it really blows your mind with stunning graphics and game play that would give all of you a small heart attack. I don’t want to spoil the story but please play it until the end, you all really can’t miss the graphics. There is a silly weightless part but after 10 mins it’s over and you find yourself back out in the open.
In summary, I have no idea why they made it as hard as they did, I am sure like me, many people would become very pissed off with the game very early and not find out what an amazing game it is after the first half. The config file maybe an indication that they want you to find an experience that suits you but even so, it’s a big risk making the game as hard as it is. The Crysis engine is amazing and I can’t wait to see what will come out next using it, as its truly is breath taking in doors, in the air, on the ground and in the water all round great engine.
Please play it all the way through! Nuff said!!!
Text below for pasting over the “diff_easy” file.
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– EASY
– AI Detection speed
ai_SOMSpeedRelaxed = 1.2
ai_SOMSpeedCombat = 0.3
– Alive time
ai_RODAliveTime = 5.0
ai_RODMoveInc = 1.3
ai_RODStanceInc = 1.0
ai_RODDirInc = 1.0
ai_RODAmbientFireInc = 2.0
ai_RODKillZoneInc = -2.0
– AI fire reaction time
ai_RODReactionTime = 0.2
ai_RODReactionDistInc = 0.1
ai_RODReactionLeanInc = 0.2
ai_RODReactionDirInc = 1.0
– Cover fire time modifier (cover fire time specified in weapon)
ai_RODCoverFireTimeMod = 1.0
– ROD ranges - percents of attackRange AI property
ai_RODKillRangeMod = 0.2
ai_RODCombatRangeMod = 0.6
– Ambient fire, enemies not in the quota cannot hit the player.
ai_AmbientFireUpdateInterval = 0.5
ai_AmbientFireQuota = 2
– Low health effect duration and health threshold
ai_RODLowHealthMercyTime = 2.5
g_playerLowHealthThreshold = 40
– AI voice readability
ai_UseAlternativeReadability = 1
– Player Health/Energy/Suit
g_suitCloakEnergyDrainAdjuster = 0
g_suitRecoilEnergyCost = 5
g_suitSpeedEnergyConsumption = 50
g_suitSpeedMult = 1.50
g_suitArmorHealthValue = 100.0
g_playerSuitArmorModeHealthRegenTime = 5
g_playerSuitArmorModeHealthRegenTimeMoving = 5
g_playerSuitHealthRegenTime = 12
g_playerSuitHealthRegenTimeMoving = 15
g_playerSuitHealthRegenDelay = 2.51
g_playerSuitEnergyRechargeTimeArmor = 4
g_playerSuitEnergyRechargeTimeArmorMoving = 5
g_playerSuitEnergyRechargeTime = 6
g_playerSuitEnergyRechargeDelay = 0.5
g_suitCloakEnergyDrainAdjuster = 0
g_playerHealthValue = 200.0
g_difficultyLevel = 1
v_driverControlledMountedGuns = 1
i_noweaponlimit = 1
i_unlimitedammo = 1
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